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Pawnie weekly · faluafuc

Hey faluafuc,
here's what I saw this week.

Analyzed 20 games. Across the specific patterns I track, 15 hits. On general tactical sharpness: 79 moves swung 2+ pawns. Top three patterns below.

20
Games analyzed
15
Specific pattern hits
0
Blind spots
convex
Taxonomy version

This week's top three

Ranked by total impact on your position across all games.

#1 priority

Opens own king while attacking

middlegameMastered8 of 334 this week

You're pushing pawns to attack, but your own king is getting there first. In your game against juanmiggles at move 34, you played g5 to open lines, but your opponent had faster threats coming back at you—Stockfish found e4 instead, which kept your king safer while maintaining your attack. Next session, before you push a pawn near your king, count how many of your pieces are attacking versus how many of theirs are counterattacking; if they outnumber you, hold back and consolidate instead.

— Coach Pawnie
Knowledge — the principle

You can't attack the opponent's king if yours dies first. Pushing kingside pawns to gain space exposes your own king — make sure your attack arrives faster.

Mutual-attack games are decided by tempo. Opening your king without a winning attack is a losing trade nearly every time at amateur level.

Common fix
Before pushing pawns near your own king, count: how many pieces are involved in your attack? In opponent's counter-attack? If they outnumber you, withdraw.
Where this showed up in your games
  • vs juanmiggles, move 34 (late-middlegame): g5 — Stockfish wanted Rb1+ · swing 4.9
  • vs juanmiggles, move 36 (late-middlegame): e4 — Stockfish wanted Ke4 · swing 3.3
  • vs montahakareem, move 19 (middlegame): g6 — Stockfish wanted Ng6 · swing 2.4
Practice (coming soon): Sacrifice-defense calculation positions; pre-attack defender count.
#2 priority

Leaves pieces hanging in the opening

openingMastered2 of 232 this week

You know the rule—every piece needs a defender or a safe square—but it's slipping under time pressure. In your game against Kazaldas1987, you played Nh5 on move 9 and left it hanging; Stockfish played Kh8 instead, and that one move cost you over four pawns' worth of position. This week, before you move in the opening, pause for one second and ask: "Can my opponent attack this piece for free next move?" Make that your ritual.

— Coach Pawnie
Knowledge — the principle

Every piece needs a defender or a safe square. In the first 12 moves, a piece left undefended where the opponent can attack it for free is almost always a free pawn (or worse) for them.

A hanging piece in the opening loses material instantly and there's no compensation — you can't claim "I have an attack" on move 8.

Common fix
Before every move in the opening, do a one-second hanging-piece check: "Where can my pieces be attacked next move? Are they defended?"
Where this showed up in your games
  • vs Kazaldas1987, move 9 (opening): Nh5 — Stockfish wanted Kh8 · swing 4.2
  • vs PraveenPasala, move 11 (early-middlegame): Nf5+ — Stockfish wanted O-O-O · swing 2.8
Practice (coming soon): Spot-the-hanging-piece in opening positions; 30-second time limit per puzzle.
#3 priority

Keeps king passive in the endgame

endgameNeed more games4 of 8 this week

Your king is staying too far from the action in the endgame. In your game against BaronBrainrod at move 44, you played Kg8 while pieces were still on the board—but your king should have been marching toward the fight, not hiding in the corner. Here's the fix: the moment you reach 12 pieces or fewer, ask yourself "where can my king attack or defend?" before you move anything else. Next session, try activating your king first and watch how much easier your endgames become.

— Coach Pawnie
Knowledge — the principle

In the endgame, the king is a fighting piece — worth around 3 points of activity. Leaving the king on the back rank when 12 or fewer pieces remain hands the opponent a free advantage.

In rook endings, an active king is worth roughly half a pawn. In pawn endings, it's worth the whole game.

Common fix
When material drops below 12 pieces, the first question is "where should my king be?" Activate by march, not by accident.
Where this showed up in your games
  • vs tschil, move 45 (endgame): a7
  • vs BaronBrainrod, move 44 (endgame): Kg8
  • vs curiousity7, move 33 (endgame): f4
Practice (coming soon): King-and-pawn marches; rook-endgame king activation.

Generated by the Pawnie pipeline · taxonomy convex · 8 patterns evaluated · LLM spend so far: $0.1398 in 2 calls